Custom Enchantments
On our Survival server, you can discover a wide variety of unique custom enchantments that enhance your gameplay beyond the standard vanilla enchantments.
Obtaining Custom Enchantments
You can acquire custom enchantments through various methods:
Enchantments GUI: Access the enchantments GUI using the
/ce
or/enchanter
command to view and buy custom enchantments.Enchanting Table: Use an enchanting table to randomly receive custom enchantments on your gear (low chance).
Anvil Combinations: Combine custom enchanted books or items on an anvil to apply or level up the enchantments.
Villager Trading: Trade with villagers to obtain custom enchanted books or items (low chance).
Interacting with Custom Enchantments
Custom enchantments function similarly to vanilla enchantments in terms of game mechanics:
Anvil: Use an anvil to combine custom enchanted items or apply custom enchanted books to your gear. You can also combine multiple books of the same custom enchantment to increase its level.
Grindstone: Remove unwanted custom enchantments from your items using a grindstone.
Enchanted Books: Custom enchantments can be found on enchanted books, which can be applied to appropriate gear using an anvil.
Custom Enchantment Information
To get detailed information about a specific enchantment, use the /enchantinfo [enchantment]
command.
Each custom enchantment has two important properties:
Success Rate: The chance of successfully applying the enchantment to an item.
Destroy Rate: The risk of the item being destroyed during the enchanting process if the enchantment fails to apply.
List of Custom Enchantments
Aquatic
Gives permanent water breathing.
Helmets
Common
I
Auto Smelt
Ores are automatically smelted when mined.
Pickaxes
Common
I - III
Confusion
A chance to deal nausea to your victim.
Axes
Common
I - III
Decapitation
Victims have a chance of dropping their head on death.
Axes
Common
I - III
Epicness
Gives particles and sound effects.
Swords
Common
I - III
Etheral
Gain haste upon killing mobs
Sword
Common
I - III
Glowing
Gives permanent night vision.
Helmet
Common
I
Haste
Allows you to swing your tools faster.
Tools
Common
I - III
Headless
Victims have a chance of dropping their head on death.
Swords
Common
I - III
Insomnia
Gives slowness, slow swinging and confusion.
Swords
Common
I - VII
Obliterate
Extreme knockback.
Swords
Common
I - V
Oxygenate
Refills oxygen levels when breaking blocks under water.
Pickaxe
Common
I
Shuffle
Shuffles opponent's hotbar.
Armor
Common
I - III
Thundering Blow
Can cause smite effect on your enemy.
Swords
Common
I - III
Berserk
A chance of strength and mining fatigue.
Axes
Unique
I - V
Commander
Nearby allies are given haste.
Armor
Unique
I - V
Curse
Gives strength, slowness and resistance at low hp.
Chestplate
Unique
I - V
EnderShift
Gives speed/health boost at low hp.
Helmet, Boots
Unique
I - III
Experience
Chance to get experience from mining.
Tools
Unique
I - V
Explosive
Explosive arrows.
Bows
Unique
I - V
Famine
A chance to give your opponent the hunger effect.
Weapons
Unique
I - IV
Featherweight
A chance to give a burst of haste.
Swords
Unique
I - III
Flap
Chance to Play the Ender Dragon Flapping Sound When Flying With Elytra.
Elytra
Unique
I - III
Lifebloom
Completely heals allies and truces on your death in 10 block radius.
Leggings
Unique
I - V
Molten
Chance of setting your attacker ablaze.
Armor
Unique
I - IV
Obsidian Destroyer
Chance to instantly break obsidian blocks.
Pickaxe
Unique
I - V
Plague Carrier
When near death summons creepers and debuffs to avenge you.
Leggings
Unique
I - V
Ravenous
Chance to regain hunger whilst in combat.
Axes
Unique
I - IV
Self Destruct
When close to death, tnt spawns around you to end you and remove your dropped items.
Armor
Unique
I - III
Skill Swipe
A chance to steal some of your enemy's EXP every time you damage them.
Sword
Unique
I - V
Sustain
Chance to regain hunger when getting hit.
Armor
Unique
I - IV
Telepathy
Automatically places blocks broken by tools in your inventory.
Tools
Unique
I - IV
Virus
Multiplies all Wither and Poison effects on the affected target.
Bow
Unique
I - IV
Ward
A chance to absorb enemy damage and heal you.
Armor
Unique
I - IV
Anti Gravity
Super jump.
Boots
Epic
I - III
Blind
A chance of causing blindness when attacking.
Swords
Epic
I - III
Cactus
Injures your attacker but does not affect your durability.
Armor
Epic
I, II
Demonforged
Increases durability loss on your enemy''s armor.
Swords
Epic
I - IV
Ender Slayer
Increases damage dealt to Enderman and Ender dragons.
Weapons
Epic
I - V
Execute
Damage buff when your target is at low HP.
Swords
Epic
I - VII
Farcast
Chance to knockback melee attackers by a couple of blocks when they hit you.
Bow
Epic
I - V
Frozen
Can cause slowness to attacker when defending.
Armor
Epic
I - III
Greatsword
Multiplies damage against players who are wielding a BOW at the time they are hit.
Sword
Epic
I - V
Hardened
Chance to recover durability when damaged.
Armor
Epic
I - III
Hijack
Chance to convert summoned enemy Guardians into your own when they are shot with an arrow.
Bow
Epic
I - IV
Impact
Chance to double dealt damage.
Trident
Epic
I - IV
Infernal
Explosive fire effect.
Bow
Epic
I - III
Nether Slayer
Increases damage dealt to Blazes and Zombie Pigmen.
Weapons
Epic
I - V
Paralyze
Gives lightning effect and a chance for slowness and slow swinging.
Swords
Epic
I - IV
Poison
A chance of giving poison effect.
Weapon
Epic
I - III
Poisoned
Chance to give poison to your attacker.
Armor
Epic
I - IV
Pummel
Chance to slow nearby enemy players for a short period.
Axe
Epic
I - III
Reaper
A chance to give your opponent the Wither and Blindness effects while dealing damage.
Axe
Epic
I - IV
Reforged
Protects weapons and tools durability, items will be take longer to break.
Weapons and tools
Epic
I - X
Rocket Escape
Blast off into the air at low HP.
Boots
Epic
I - III
Shackle
Your attack pulls mob toward you.
Swords
Epic
I - III
Shockwave
Chance to push back your attacker when your health is low.
Chestplate
Epic
I - V
Smoke Bomb
When you are near death, you will spawn a smoke bomb to distract your enemies.
Helmet
Epic
I - VIII
Snare
Chance to slow and fatigue enemies with projectiles.
Bows
Epic
I - IV
Springs
Gives jump boost.
Boots
Epic
I - III
Stormcaller
Strikes lightning on attacking players.
Armor
Epic
I - IV
Trap
Chance to give buffed slowness effect.
Swords
Epic
I - III
Trickster
When hit you have a chance to teleport directly behind your opponent and take them by surprise.
Armor
Epic
I - V
Undead Ruse
When hit you have a chance to spawn zombie hordes to distract and disorient your opponents.
Boots
Epic
I - V
Vampire
A chance to heal you for up to 3hp a few seconds after you strike.
Swords
Epic
I - III
Venom
A chance of dealing poison.
Bows
Epic
I - III
Voodoo
Gives a chance to deal weakness.
Armor
Epic
I - VI
Wither
A chance to give the wither effect.
Armor
Epic
I - V
Angelic
Heals health when damaged.
Armor
Mythical
I - V
Annihilate
Demolish your opponent's armour quicker!
Axes
Mythical
I - VI
Arrow Break
Chance for arrows to bounce off and do no damage to you.
Axe
Mythical
I - VI
Arrow Deflect
Chance to prevent enemy arrow from dealing damage.
Armor
Mythical
I - IV
Arrow Lifesteal
Chance to steal health from opponent.
Bows
Mythical
I - V
Arsonist
Chance to deal more damage whilst on fire
Swords
Mythical
I - III
Assassin
Enhances your stealth and damage while combat. Gain increased damage and speed.
Sword
Mythical
I - V
Bleed
Applies bleed stacks to enemies that decrease their movement speed.
Axes
Mythical
I - VI
Blessed
A chance of removing debuffs.
Axes
Mythical
I - IV
Block
A chance to negate an attack and deal up to 4 damage back.
Swords
Mythical
I - III
Cleave
Damages players within a radius that increases with the level of enchant.
Axes
Mythical
I - VII
Corrupt
Deals damage over time.
Axes
Mythical
I - IV
Creeper Armor
Chance to be immune to explosive damage, at higher levels you have a chance to heal.
Armor
Mythical
I - III
Demonic
A chance to remove fire resistance from your enemy.
Armor
Mythical
I - III
Detonate
Chance to break in 3x3 area.
Pickaxes and shovels
Mythical
I - IV
Disappear
Chance to become invisible when low on health.
Armor
Mythical
I - IV
Disintegrate
Chance to deal extra durability damage to all enemy armor with every attack.
Swords
Mythical
I - IV
Distance
Chance to distance yourself from your enemies and gain regeneration.
Weapons
Mythical
I - IV
Dodge
Chance to dodge physical enemy attacks, increased chance if sneaking.
Armor
Mythical
I - V
Dominate
Chance to weaken enemy players when attacked, causing them to deal less damage.
Swords
Mythical
I - IV
Eagle Eye
Chance to deal durability damage to ALL armor pieces of enemy player.
Bow
Mythical
I - V
Ender Walker
Chance to cure Wither and Poison when attacked and heal at high levels.
Boots
Mythical
I - V
Enrage
Deal more damage on low HP.
Swords
Mythical
I - III
Guardians
A chance to spawn iron golems to assist you and watch over you.
Armor
Mythical
I - V
Heavy
Decreases damage from enemy bows by 2% per level.
Armor
Mythical
I - V
Hellfire
All arrows shot by you turn into explosive fireballs when in contact with the enemy.
Bow
Mythical
I - V
Ice Aspect
A chance of causing the slowness effect on your enemy.
Swords
Mythical
I - III
Implants
Chance to passively give +1 hunger every few seconds.
Helmets
Mythical
I - III
Jelly Legs
Chance to negate fall damage.
Boots
Mythical
I - III
Lightning
A chance to strike lightning at the opponent.
Bows
Mythical
I - III
Longbow
Greatly increases damage dealt to enemy players that have a bow in their hands.
Bow
Mythical
I - IV
Marksman
Increases damage dealt with bows.
Armor
Mythical
I - IV
Metaphysical
A chance to be cured of Slowness when attacked.
Boots
Mythical
I - IV
Obsidianshield
Gives permanent fire resistance.
Armor
Mythical
I
Pacify
A chance to pacify your target, dealing 1-4 damage and stopping their next attack on you.
Bow
Mythical
I - IV
Piercing
Inflicts more damage.
Bows
Mythical
I - V
Planter
Plant seeds in a 3x3 area by shift+right-clicking.
Hoes
Mythical
I - III
Ragdoll
Whenever you take damage you are pushed far back.
Armor
Mythical
I - IV
Reinforced
Take less damage when being hit from behind.
Armor
Mythical
I - IV
Restore
Upon breaking, item has a chance to lose this enchantment and repair half of its durability
Tools
Mythical
I - IV
Spirits
Chance to spawn blazes that heal yourself and your allies in combat.
Armor
Mythical
I - V
Strike
A chance to strike lightning at the opponent.
Trident
Mythical
I - III
Tank
Chance to decreases damage from enemy axes by 2% per level.
Armor
Mythical
I - IV
Timber
Chance to break a tree in one hit
Axes
Mythical
I - III
Unfocus
Chance to Unfocus target player, reducing their out going bow damage by 50% for up to 10 seconds.
Bow
Mythical
I - V
Valor
Chance to reduces incoming damage while wielding a sword by up to 22% at max level.
Armor
Mythical
I - V
Wild Mark
Increases arrow damage.
Bows
Mythical
I - III
Abiding
Tools with this enchant become unbreakable
Tools
Legendary
I
Armored
Decreases damage from enemy swords by 2% per level.
Armor
Legendary
I - IV
Arrow Rain
Rain arrows apon your enemys
bows
Legendary
I - V
Barbarian
Chance to inflicts more axe damage.
Axes
Legendary
I - IV
Blacksmith
Chance to heal your most damaged piece of armor by 1-2 durability whenever you hit a player.
Axe
Legendary
I - V
Clarity
Cure blindness when attacked.
Armor
Legendary
I - III
Crouch
Reduce damage taken when crouching.
Armor
Legendary
I - III
Death God
Attacks that bring your HP to (level+4) hearts or lower have a chance to heal you for (level+5) hearts instead.
Helmet
Legendary
I - III
Deathbringer
Chance to deal double damage.
Armor
Legendary
I - III
Destruction
Chance to damage and debuff all nearby enemies when attacked.
Helmet
Legendary
I - V
Devour
Chance to multiplies damage dealt to players with active bleed stacks.
Axe
Legendary
I - IV
Diminish
When this effect procs, the next attack dealt to you cannot deal more than the (total amount of damage / 2) you took from the previous attack.
Chestplate
Legendary
I - VI
Disarmor
A slight chance of removing one piece of armor from your enemy when they are at low health.
Sword
Legendary
I - VIII
Double Strike
A chance to strike twice.
Swords
Legendary
I - III
Drunk
Slowness and slow swinging with a chance to get strength.
Helmet
Legendary
I - IV
Enlighted
Can heal hearts while taking damage.
Armor
Legendary
I - III
Exterminator
When attacked, chance to temporarily disables enemy ability to use Undead Ruse, Gaurdians, and Spirits.
Leggings
Legendary
I - III
Fat
Chance to receive increased damage negation when damaged, as well as absorption at higher levels.
Chestplate
Legendary
I - VI
Gears
Added speed when equipped.
Boots
Legendary
I - III
Hex
Once a target is affected by Hex, a portion of all their outgoing damage is decreased.
Axes
Legendary
I - IV
Impale
Chance to deal HUGE amounts of damage to your opponent, causing Slowness V for some time.
Bow
Legendary
I - IV
Inquisitive
Chance to increase EXP drops from mobs.
Swords
Legendary
I - IV
Insanity
Chance to multiply damage against players who are wielding a SWORD at the time they are hit.
Axe
Legendary
I - V
Inversion
Damage dealt to you has a chance to be blocked and heal you for 1-5 HP.
Swords
Legendary
I - IV
Judgement
Chance of dealing poison damage to your target and adding regeneration to yourself.
Armor
Legendary
I - V
Kill Aura
Chance to kill multiple monsters in a stack each death event.
Swords
Legendary
I - V
Lava Walker
Walk on Lava.
Boots
Legendary
I
Lifesteal
A chance to steal health when attacking.
Swords
Legendary
I - V
Overload
Permanent increase in hearts.
Armor
Legendary
I - III
Protection
Automatically heals and cures all nearby faction allies.
Armor
Legendary
I - V
Quiver
Chance to fling your attackers into the air.
Boots
Legendary
I - VI
Rage
For every combo hit you land, chance to do 0.5 heart damage per combo to your opponent.
Weapon
Legendary
I - VI
Silence
Chance to stop activation of your enemy's custom armor enchants.
Swords
Legendary
I - IV
Sniper
Headshots with projectile deal up to 3.5x damage.
Bow
Legendary
I - V
Stun
Chance to slow opponent, make them feel weak, and remove slowness from you.
Weapons
Legendary
I - III
Surprise
Chance to teleport behind your opponent and take them by surprise.
Armor
Legendary
I - IV
Take Off
Allows flying when worn. Toggle /fly off to use.
Boots
Legendary
I
Torrent
Deal increased damage while in water.
Boots
Legendary
I - IV
Twinge
Make your enemy bleed, if hit using melee attack.
Trident
Legendary
I - IV
Unholy
Chance to give weakness and wither to your attacker.
Armor
Legendary
I - V
Alien Implants
Further decrease hunger, and at max level all hunger loss is disabled. Requires Implants III.
Helmets
Eternal
I - III
Bewitched Hex
A portion of all their outgoing damage is reduced. When attacked, they receives extra damage. Requires Hex IV to apply.
Axes
Eternal
I - IV
Bidirectional Teleportation
Chance to grapple an enemy towards you.
Bows
Eternal
I - IV
Deep Bleed
A chance to affect foes with increased slowness and inflict more damage. Requires Bleed VI.
Axe
Eternal
I - VI
Demonic Lifesteal
Heals much more HP at a greatly increased rate compared to normal Lifesteal. Requires Lifesteal V.
Swords
Eternal
I - V
Epidemic Carrier
When near death, chance to summon creepers and debuff to avenge you. Requires Plague Carrier V to apply.
Leggings
Eternal
I - V
Eternal Cleave
Chance to deals up to 8 damage in up to a 4 block radius. Requires Cleave VII to apply.
Axes
Eternal
I - V
Eternal Dodge
Increased proc rate over normal Dodge, with a small chance to gain Speed V for a few seconds on successful dodge. Requires Dodge V.
Armor
Eternal
I
Eternal Enlighted
High chance of healing lots of HP while taking damage. Requires Enlighted III enchant on item to apply.
Armor
Eternal
I - III
Eternal Insanity
Chance to multiply damage against players who are wielding a SWORD at the time they are hit. Requires Instanity V to apply.
Axes
Eternal
I - VI
Eternal Overload
A very large permanent increase in hearts. Requires Overload III enchant on item to apply.
Armor
Eternal
I - III
Explosive immunity
Wearer gains immunity to explosions with a chance to regain health.
Armor
Eternal
I - III
Guided Rocket Escape
Chance to blast off into the air at low health and briefly gain flight for (level x 1s). Requires Rocket Escape III to apply.
Boots
Eternal
I - III
Halloweenify
Chance to replace your opponents helmet to a pumpkin for a short time.
Weapons
Eternal
I - V
Lethal Sniper
Increased headshot chance and multiplied damage up to 4.5x. Requires Sniper V enchant on item to apply.
Bow
Eternal
I - V
Mark of the Beast
Once an enemy is afflicted with the mark all incoming damage is increased by 2x for up to 5 seconds.
Armor
Eternal
I - VI
Master Blacksmith
Chance to heal your most damaged piece of armor by 2-3 durability whenever you hit a player, but when it procs your attack will deal between 75%-100% damage. Requires Blacksmith V enchantment on item to apply.
Axe
Eternal
I - V
Master Inquisitive
Chance to massively increases EXP drops from mobs. Requires Inquisitive IV enchant on item to apply.
Swords
Eternal
I - IV
Mega Heavy
Chance to decreases Damage from enemy bows by 10% plus an additional 2% per level. Requires Heavy V to apply.
Armor
Eternal
I - V
Mighty Cactus
Chance to stop enemy attack and injures your attacker but does not affect your durability. Requires Cactus II to apply.
Armor
Eternal
I, II
Mjolnir
Chance to call down extremely powerful lightning on your target.
Axe
Eternal
I - IV
Paladin Armored
Negates 10 + 5 per level of enemy sword damage. A chance to be Blessed every time you are struck by an enemy sword.Requires Armored IV.
Armor
Eternal
I - IV
Planetary Deathbringer
An increased chance to deal 1.5x damage. Requires Deathbringer III enchant on item to apply.
Armor
Eternal
I - III
Polymorphic Metaphysical
A chance to be cured of Slowness when attacked. At max level, you will only be affected approx. 10% of the time. Requires Metaphysical IV to apply.
Boots
Eternal
I - IV
Reflective Block
A chance to greatly or completely negate incoming damage while blocking, and to reflect an incoming attack back on the attacker whether you are blocking or not. Requires Block III to apply.
Swords
Eternal
I - III
Reinforced Tank
Decreases damage from enemy axes by 6% + 2% per level. Requires Tank IV to apply.
Armor
Eternal
I - IV
Shadow Assassin
Grants higher damage and evasion abilities. Teleport a short distance towards your enemy before striking. Requires Assassin V.
Swords
Eternal
I - V
Soul Hardened
Up to 50% chance to block enemy soul trap, armor takes less durability damage. Requires Hardened III to apply.
Armor
Eternal
I - III
Soul Harvest
Every PvP kill, your health and food is healed to full.
Sword
Eternal
I - V
Soulbound
A chance to keep item on death.
Weapons, Tools, Bows
Eternal
I - III
Titan Trap
A chance to give a longer lasting buffed slowness effect. Requires Trap III to apply.
Swords
Eternal
I - III
Vengeful Diminish
Ensures that the next strike against you only deals 50% of the damage inflicted and any extra above that will be returned to the attacker. Requires Diminish VI enchant on item to apply.
Chestplate
Eternal
I - VI
Each custom enchantment has an equal chance of being obtainable.
Scrolls and Dusts
There are several special items that can be used to modify and enhance your custom enchantments:
Black Scroll: Removes one enchantment from an item and converts it into an enchanted book.
White Scroll: Protects an item from being destroyed due to a failed custom enchantment application.
Randomizer: Rerolls the success and destroy rates on enchanted books.
Transmog Scroll: Organizes the lore and shows the enchantment count on an item.
Slot Increaser: Increases the maximum number of custom enchantments that can be applied to an item.
Magic Dust: A resource used in the
/alchemist
to combine and upgrade custom enchanted books.
You can obtain these scrolls and dusts through various means such as loot chests, villager trades, and the /tinkerer
command which allows you to recycle custom enchanted books in exchange for magic dusts and experience.
If you encounter any issues with custom enchantments not functioning properly on your armor, use the /reapply
command to refresh the enchantment effects.
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