# Custom Enchantments

### Obtaining Custom Enchantments

You can acquire custom enchantments through various methods, just like vanilla enchantments:

* Enchanting Table: Use an enchanting table to randomly receive custom enchantments on your gear.
* Anvil Combinations: Combine custom enchanted books or items on an anvil to apply or level up the enchantments.
* Villager Trading: Trade with villagers to obtain custom enchanted books or items.
* Fishing: Catch custom enchanted books or items while fishing.
* Loot Chests: Find custom enchanted books or items inside loot chests scattered around the world.
* Mob Drops: Defeat mobs to potentially receive custom enchanted gear as drops.

### Interacting with Custom Enchantments

Custom enchantments function similarly to vanilla enchantments in terms of game mechanics:

* Anvil: Use an anvil to combine custom enchanted items or apply custom enchanted books to your gear. You can also combine multiple books of the same custom enchantment to increase its level.
* Grindstone: Remove unwanted custom enchantments from your items using a grindstone.
* Enchanted Books: Custom enchantments can be found on enchanted books, which can be applied to appropriate gear using an anvil.
* Mob Equipment: Some mobs may spawn with custom enchanted gear, adding an extra challenge and reward for defeating them.
* Fishing: While fishing, you have a chance to reel in custom enchanted books or items.

### List of Custom Enchantments

Here are the custom enchantments available on our Gens server:

### Armor Enchantments

<table><thead><tr><th width="211">Name</th><th>Description</th><th>Applies To</th></tr></thead><tbody><tr><td>Aquaman</td><td>Grants Water Breathing.</td><td>Helmet</td></tr><tr><td>Bunny Hop</td><td>Grants Jump Boost.</td><td>Boots</td></tr><tr><td>Cold Steel</td><td>Applies Mining Fatigue to the attacker.</td><td>Chestplate</td></tr><tr><td>Darkness Cloak</td><td>Applies Darkness to the attacker.</td><td>Chestplate</td></tr><tr><td>Elemental Protection</td><td>Reduces Poison, Magic, Wither, Lightning, Freeze damage.</td><td>All Armor</td></tr><tr><td>Flame Walker</td><td>Creates magma blocks when walking over lava.</td><td>Boots</td></tr><tr><td>Fire Shield</td><td>Ignites the attacker.</td><td>Chestplate</td></tr><tr><td>Ice Shield</td><td>Freezes and slows down the attacker.</td><td>Chestplate</td></tr><tr><td>Hardened</td><td>Grants Damage Resistance on receiving damage.</td><td>Chestplate</td></tr><tr><td>Night Vision</td><td>Grants Night Vision.</td><td>Helmet</td></tr><tr><td>Rebound</td><td>Gives the effect of landing on a slime block.</td><td>Boots</td></tr><tr><td>Regrowth</td><td>Restores hearts over time.</td><td>Chestplate</td></tr><tr><td>Saturation</td><td>Restores food and saturation over time.</td><td>Helmet</td></tr><tr><td>Self-Destruction</td><td>Creates an explosion on death.</td><td>Chestplate</td></tr><tr><td>Sonic</td><td>Grants Speed.</td><td>Boots</td></tr><tr><td>Stopping Force</td><td>Reduces knockback when getting damage.</td><td>Leggings</td></tr><tr><td>Treasure Hunter</td><td>Chance to find more loot in chests.</td><td>Helmet</td></tr></tbody></table>

### Bow Enchantments

<table><thead><tr><th width="208">Name</th><th width="318">Description</th><th>Applies To</th></tr></thead><tbody><tr><td>Bomber</td><td>Chance to launch TNT instead of an Arrow.</td><td>Bows, Crossbows</td></tr><tr><td>Ender Bow</td><td>Chance to launch an Ender Pearl instead of an Arrow.</td><td>Bows, Crossbows</td></tr><tr><td>Ghast</td><td>Chance to launch a Fireball instead of an Arrow.</td><td>Bows, Crossbows</td></tr><tr><td>Flare</td><td>Chance to create a torch where arrow lands.</td><td>Bows, Crossbows</td></tr><tr><td>Sniper</td><td>Increases projectile speed.</td><td>Bows, Crossbows</td></tr><tr><td>Hover</td><td>Chance to launch an arrow with Levitation.</td><td>Bows, Crossbows</td></tr><tr><td>Lingering</td><td>Makes tipped arrows generate a lingering effect.</td><td>Bows, Crossbows</td></tr><tr><td>Confusing Arrows</td><td>Chance to launch an arrow with Nausea.</td><td>Bows, Crossbows</td></tr><tr><td>Dragonfire Arrows</td><td>Chance to launch an arrow with Dragon Breath.</td><td>Bows, Crossbows</td></tr><tr><td>Darkness Arrows</td><td>Chance to launch an arrow with Darkness.</td><td>Bows, Crossbows</td></tr><tr><td>Electrified Arrows</td><td>Chance to launch an arrow with Lightning.</td><td>Bows, Crossbows</td></tr><tr><td>Explosive Arrows</td><td>Chance to launch an arrow with Explosion.</td><td>Bows, Crossbows</td></tr><tr><td>Poisoned Arrows</td><td>Chance to launch an arrow with Poison.</td><td>Bows, Crossbows</td></tr><tr><td>Vampiric Arrows</td><td>Chance to restore health on arrow hit.</td><td>Bows, Crossbows</td></tr><tr><td>Withered Arrows</td><td>Chance to launch an arrow with Wither.</td><td>Bows, Crossbows</td></tr></tbody></table>

### Tool Enchantments

<table><thead><tr><th width="210">Name</th><th width="317">Description</th><th>Applies To</th></tr></thead><tbody><tr><td>Blast Mining</td><td>Chance to create an explosion that mines blocks.</td><td>Pickaxes</td></tr><tr><td>Divine Touch</td><td>Chance to mine a Spawner with its Entity Type.</td><td>Pickaxes</td></tr><tr><td>Haste</td><td>Chance to receive Haste on block break.</td><td>Tools</td></tr><tr><td>Lucky Miner</td><td>Chance to receive more exp from mined blocks.</td><td>Pickaxes</td></tr><tr><td>Replanter</td><td>Automatically replant crops on harvest or right-click.</td><td>Hoes</td></tr><tr><td>Silk Chest</td><td>Chance to save all chest's content in the dropped item.</td><td>Axes</td></tr><tr><td>Smelter</td><td>Chance to smelt dropped items into other materials.</td><td>Tools</td></tr><tr><td>Telekinesis</td><td>Chance to move block loot directly to your inventory.</td><td>Tools</td></tr><tr><td>Tunnel</td><td>Chance to mine 1x2, 2x2, or 3x3 area based on level.</td><td>Pickaxes, Shovels</td></tr><tr><td>Veinminer</td><td>Chance to mine the whole ore vein at once.</td><td>Pickaxes</td></tr></tbody></table>

### Fishing Enchantments

<table><thead><tr><th width="213">Name</th><th width="316">Description</th><th>Applies To</th></tr></thead><tbody><tr><td>Auto Reel</td><td>Automatically reels in a hook on bite.</td><td>Fishing Rod</td></tr><tr><td>Double Catch</td><td>Increases amount of caught item by x2.</td><td>Fishing Rod</td></tr><tr><td>Seasoned Angler</td><td>Increases amount of gained XP from fishing.</td><td>Fishing Rod</td></tr><tr><td>Survivalist</td><td>Automatically cooks fish if caught raw.</td><td>Fishing Rod</td></tr><tr><td>River Master</td><td>Increases casting distance.</td><td>Fishing Rod</td></tr><tr><td>Curse of Drowned</td><td>Chance to fish up a Drowned Zombie.</td><td>Fishing Rod</td></tr></tbody></table>

### Weapon Enchantments

<table><thead><tr><th width="216">Name</th><th width="314">Description</th><th>Applies To</th></tr></thead><tbody><tr><td>Bane of Netherspawn</td><td>Chance to inflict additional damage to nether mobs.</td><td>Swords, Axes</td></tr><tr><td>Blindness</td><td>Chance to apply Blindness on hit.</td><td>Swords, Axes</td></tr><tr><td>Confusion</td><td>Chance to apply Nausea on hit.</td><td>Swords, Axes</td></tr><tr><td>Cure</td><td>Chance to cure Zombified Piglins and Zombie Villagers.</td><td>Swords, Axes</td></tr><tr><td>Curse of Death</td><td>If you kill a player, you have a chance of dying too.</td><td>Swords, Axes</td></tr><tr><td>Cutter</td><td>Chance to reduce durability and unequip enemy's armor.</td><td>Swords, Axes</td></tr><tr><td>Decapitator</td><td>Chance to drop enemy's head on kill.</td><td>Swords, Axes</td></tr><tr><td>Double Strike</td><td>Chance to inflict double damage.</td><td>Swords, Axes</td></tr><tr><td>Exhaust</td><td>Chance to apply Hunger on hit.</td><td>Swords, Axes</td></tr><tr><td>Exp Hunter</td><td>Chance to receive more exp from mobs on kill.</td><td>Swords, Axes</td></tr><tr><td>Ice Aspect</td><td>Chance to apply Slowness on hit.</td><td>Swords, Axes</td></tr><tr><td>Infernus</td><td>Chance to launch a flaming Trident.</td><td>Tridents</td></tr><tr><td>Nimble</td><td>Chance to move mob loot directly to your inventory on kill.</td><td>Swords, Axes</td></tr><tr><td>Paralyze</td><td>Chance to apply Mining Fatigue on hit.</td><td>Swords, Axes</td></tr><tr><td>Rage</td><td>Chance to receive Strength on hit.</td><td>Swords, Axes</td></tr><tr><td>Rocket</td><td>Chance to launch an enemy into space on hit.</td><td>Swords, Axes</td></tr><tr><td>Scavenger</td><td>Chance to get extra loot from mobs.</td><td>Swords, Axes</td></tr><tr><td>Surprise</td><td>Chance to apply Random effect on hit.</td><td>Swords, Axes</td></tr><tr><td>Swiper</td><td>Chance to steal player's XP on hit.</td><td>Swords, Axes</td></tr><tr><td>Temper</td><td>Chance to inflict more damage based on hearts lost.</td><td>Swords, Axes</td></tr><tr><td>Thrifty</td><td>Chance to receive mob Spawn Egg on kill.</td><td>Swords, Axes</td></tr><tr><td>Thunder</td><td>Chance to summon Lightning strike on hit.</td><td>Swords, Axes</td></tr><tr><td>Vampire</td><td>Chance to regain health on hit.</td><td>Swords, Axes</td></tr><tr><td>Venom</td><td>Chance to apply Poison on hit.</td><td>Swords, Axes</td></tr><tr><td>Village Defender</td><td>Chance to inflict more damage to Pillagers.</td><td>Swords, Axes</td></tr><tr><td>Wither</td><td>Chance to apply Wither on hit.</td><td>Swords, Axes</td></tr></tbody></table>

### Universal Enchantments

<table><thead><tr><th width="216">Name</th><th width="313">Description</th><th>Applies To</th></tr></thead><tbody><tr><td>Restore</td><td>When an item breaks it loses the enchant and is restored.</td><td>All Items</td></tr><tr><td>Soulbound</td><td>Prevents item from being dropped upon death.</td><td>All Items</td></tr><tr><td>Curse of Breaking</td><td>Chance to take extra item durability points.</td><td>All Items</td></tr><tr><td>Curse of Mediocrity</td><td>Chance to disenchant dropped items from blocks and mobs/players.</td><td>Tools, Weapons</td></tr><tr><td>Curse of Misfortune</td><td>Chance to have no drop/loot from mobs/blocks.</td><td>Tools, Weapons</td></tr><tr><td>Curse of Fragility</td><td>Prevents item from being grindstoned or anviled.</td><td>All Items</td></tr></tbody></table>

*Each custom enchantment has an equal chance of being obtainable.*
