> For the complete documentation index, see [llms.txt](https://wiki.protectorscraft.us/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.protectorscraft.us/survival-server/copy-of-custom-enchantments.md).

# Copy of Custom Enchantments

Here, you'll find information for every available custom enchantment that is obtainable through the \`/enchanter\` menu.

<table><thead><tr><th width="133">Enchantment</th><th width="184">Description</th><th>Applies To</th><th>Group</th><th>Levels</th></tr></thead><tbody><tr><td>Aquatic</td><td>Gives permanent water breathing.</td><td>Helmets</td><td>Common</td><td>I</td></tr><tr><td>Auto Smelt</td><td>Ores are automatically smelted<br>when mined.</td><td>Pickaxes</td><td>Common</td><td>I - III</td></tr><tr><td>Confusion</td><td>A chance to deal nausea to<br>your victim.</td><td>Axes</td><td>Common</td><td>I - III</td></tr><tr><td>Decapitation</td><td>Victims have a chance of dropping<br>their head on death.</td><td>Axes</td><td>Common</td><td>I - III</td></tr><tr><td>Epicness</td><td>Gives particles and sound effects.</td><td>Swords</td><td>Common</td><td>I - III</td></tr><tr><td>Etheral</td><td>Gain haste upon killing mobs</td><td>Sword</td><td>Common</td><td>I - III</td></tr><tr><td>Glowing</td><td>Gives permanent night vision.</td><td>Helmet</td><td>Common</td><td>I</td></tr><tr><td>Haste</td><td>Allows you to swing your tools faster.</td><td>Tools</td><td>Common</td><td>I - III</td></tr><tr><td>Headless</td><td>Victims have a chance of dropping<br>their head on death.</td><td>Swords</td><td>Common</td><td>I - III</td></tr><tr><td>Insomnia</td><td>Gives slowness, slow swinging<br>and confusion.</td><td>Swords</td><td>Common</td><td>I - VII</td></tr><tr><td>Obliterate</td><td>Extreme knockback.</td><td>Swords</td><td>Common</td><td>I - V</td></tr><tr><td>Oxygenate</td><td>Refills oxygen levels when<br>breaking blocks under water.</td><td>Pickaxe</td><td>Common</td><td>I</td></tr><tr><td>Shuffle</td><td>Shuffles opponent's hotbar.</td><td>Armor</td><td>Common</td><td>I - III</td></tr><tr><td>Thundering Blow</td><td>Can cause smite effect on your enemy.</td><td>Swords</td><td>Common</td><td>I - III</td></tr><tr><td>Berserk</td><td>A chance of strength<br>and mining fatigue.</td><td>Axes</td><td>Unique</td><td>I - V</td></tr><tr><td>Commander</td><td>Nearby allies are given haste.</td><td>Armor</td><td>Unique</td><td>I - V</td></tr><tr><td>Curse</td><td>Gives strength, slowness<br>and resistance at low hp.</td><td>Chestplate</td><td>Unique</td><td>I - V</td></tr><tr><td>EnderShift</td><td>Gives speed/health boost at low hp.</td><td>Helmet, Boots</td><td>Unique</td><td>I - III</td></tr><tr><td>Experience</td><td>Chance to get experience from mining.</td><td>Tools</td><td>Unique</td><td>I - V</td></tr><tr><td>Explosive</td><td>Explosive arrows.</td><td>Bows</td><td>Unique</td><td>I - V</td></tr><tr><td>Famine</td><td>A chance to give your<br>opponent the hunger effect.</td><td>Weapons</td><td>Unique</td><td>I - IV</td></tr><tr><td>Featherweight</td><td>A chance to give a burst of haste.</td><td>Swords</td><td>Unique</td><td>I - III</td></tr><tr><td>Flap</td><td>Chance to Play the Ender Dragon<br>Flapping Sound When Flying With Elytra.</td><td>Elytra</td><td>Unique</td><td>I - III</td></tr><tr><td>Lifebloom</td><td>Completely heals allies and truces<br>on your death in 10 block radius.</td><td>Leggings</td><td>Unique</td><td>I - V</td></tr><tr><td>Molten</td><td>Chance of setting your attacker ablaze.</td><td>Armor</td><td>Unique</td><td>I - IV</td></tr><tr><td>Obsidian Destroyer</td><td>Chance to instantly break<br>obsidian blocks.</td><td>Pickaxe</td><td>Unique</td><td>I - V</td></tr><tr><td>Plague Carrier</td><td>When near death summons creepers<br>and debuffs to avenge you.</td><td>Leggings</td><td>Unique</td><td>I - V</td></tr><tr><td>Ravenous</td><td>Chance to regain hunger<br>whilst in combat.</td><td>Axes</td><td>Unique</td><td>I - IV</td></tr><tr><td>Self Destruct</td><td>When close to death, tnt spawns around you to<br>end you and remove your dropped items.</td><td>Armor</td><td>Unique</td><td>I - III</td></tr><tr><td>Skill Swipe</td><td>A chance to steal some of your enemy's<br>EXP every time you damage them.</td><td>Sword</td><td>Unique</td><td>I - V</td></tr><tr><td>Sustain</td><td>Chance to regain hunger when getting hit.</td><td>Armor</td><td>Unique</td><td>I - IV</td></tr><tr><td>Telepathy</td><td>Automatically places blocks broken<br>by tools in your inventory.</td><td>Tools</td><td>Unique</td><td>I - IV</td></tr><tr><td>Virus</td><td>Multiplies all Wither and Poison<br>effects on the affected target.</td><td>Bow</td><td>Unique</td><td>I - IV</td></tr><tr><td>Ward</td><td>A chance to absorb enemy<br>damage and heal you.</td><td>Armor</td><td>Unique</td><td>I - IV</td></tr><tr><td>Anti Gravity</td><td>Super jump.</td><td>Boots</td><td>Epic</td><td>I - III</td></tr><tr><td>Blind</td><td>A chance of causing blindness<br>when attacking.</td><td>Swords</td><td>Epic</td><td>I - III</td></tr><tr><td>Cactus</td><td>Injures your attacker but does<br>not affect your durability.</td><td>Armor</td><td>Epic</td><td>I, II</td></tr><tr><td>Demonforged</td><td>Increases durability loss on<br>your enemy''s armor.</td><td>Swords</td><td>Epic</td><td>I - IV</td></tr><tr><td>Ender Slayer</td><td>Increases damage dealt to<br>Enderman and Ender dragons.</td><td>Weapons</td><td>Epic</td><td>I - V</td></tr><tr><td>Execute</td><td>Damage buff when your<br>target is at low HP.</td><td>Swords</td><td>Epic</td><td>I - VII</td></tr><tr><td>Farcast</td><td>Chance to knockback melee attackers by<br>a couple of blocks when they hit you.</td><td>Bow</td><td>Epic</td><td>I - V</td></tr><tr><td>Frozen</td><td>Can cause slowness to attacker<br>when defending.</td><td>Armor</td><td>Epic</td><td>I - III</td></tr><tr><td>Greatsword</td><td>Multiplies damage against players who are<br>wielding a BOW at the time they are hit.</td><td>Sword</td><td>Epic</td><td>I - V</td></tr><tr><td>Hardened</td><td>Chance to recover durability when damaged.</td><td>Armor</td><td>Epic</td><td>I - III</td></tr><tr><td>Hijack</td><td>Chance to convert summoned enemy<br>Guardians into your own when they<br>are shot with an arrow.</td><td>Bow</td><td>Epic</td><td>I - IV</td></tr><tr><td>Impact</td><td>Chance to double dealt damage.</td><td>Trident</td><td>Epic</td><td>I - IV</td></tr><tr><td>Infernal</td><td>Explosive fire effect.</td><td>Bow</td><td>Epic</td><td>I - III</td></tr><tr><td>Nether Slayer</td><td>Increases damage dealt to<br>Blazes and Zombie Pigmen.</td><td>Weapons</td><td>Epic</td><td>I - V</td></tr><tr><td>Paralyze</td><td>Gives lightning effect and a chance<br>for slowness and slow swinging.</td><td>Swords</td><td>Epic</td><td>I - IV</td></tr><tr><td>Poison</td><td>A chance of giving poison effect.</td><td>Weapon</td><td>Epic</td><td>I - III</td></tr><tr><td>Poisoned</td><td>Chance to give poison to your attacker.</td><td>Armor</td><td>Epic</td><td>I - IV</td></tr><tr><td>Pummel</td><td>Chance to slow nearby enemy<br>players for a short period.</td><td>Axe</td><td>Epic</td><td>I - III</td></tr><tr><td>Reaper</td><td>A chance to give your opponent the Wither and<br>Blindness effects while dealing damage.</td><td>Axe</td><td>Epic</td><td>I - IV</td></tr><tr><td>Reforged</td><td>Protects weapons and tools durability,<br>items will be take longer to break.</td><td>Weapons and tools</td><td>Epic</td><td>I - X</td></tr><tr><td>Rocket Escape</td><td>Blast off into the air at low HP.</td><td>Boots</td><td>Epic</td><td>I - III</td></tr><tr><td>Shackle</td><td>Your attack pulls mob toward you.</td><td>Swords</td><td>Epic</td><td>I - III</td></tr><tr><td>Shockwave</td><td>Chance to push back your attacker<br>when your health is low.</td><td>Chestplate</td><td>Epic</td><td>I - V</td></tr><tr><td>Smoke Bomb</td><td>When you are near death, you will spawn<br>a smoke bomb to distract your enemies.</td><td>Helmet</td><td>Epic</td><td>I - VIII</td></tr><tr><td>Snare</td><td>Chance to slow and fatigue<br>enemies with projectiles.</td><td>Bows</td><td>Epic</td><td>I - IV</td></tr><tr><td>Springs</td><td>Gives jump boost.</td><td>Boots</td><td>Epic</td><td>I - III</td></tr><tr><td>Stormcaller</td><td>Strikes lightning on attacking players.</td><td>Armor</td><td>Epic</td><td>I - IV</td></tr><tr><td>Trap</td><td>Chance to give buffed slowness effect.</td><td>Swords</td><td>Epic</td><td>I - III</td></tr><tr><td>Trickster</td><td>When hit you have a chance to teleport directly<br>behind your opponent and take them by surprise.</td><td>Armor</td><td>Epic</td><td>I - V</td></tr><tr><td>Undead Ruse</td><td>When hit you have a chance to spawn zombie<br>hordes to distract and disorient your opponents.</td><td>Boots</td><td>Epic</td><td>I - V</td></tr><tr><td>Vampire</td><td>A chance to heal you for up to<br>3hp a few seconds after you strike.</td><td>Swords</td><td>Epic</td><td>I - III</td></tr><tr><td>Venom</td><td>A chance of dealing poison.</td><td>Bows</td><td>Epic</td><td>I - III</td></tr><tr><td>Voodoo</td><td>Gives a chance to deal weakness.</td><td>Armor</td><td>Epic</td><td>I - VI</td></tr><tr><td>Wither</td><td>A chance to give the wither effect.</td><td>Armor</td><td>Epic</td><td>I - V</td></tr><tr><td>Angelic</td><td>Heals health when damaged.</td><td>Armor</td><td>Mythical</td><td>I - V</td></tr><tr><td>Annihilate</td><td>Demolish your opponent's armour quicker!</td><td>Axes</td><td>Mythical</td><td>I - VI</td></tr><tr><td>Arrow Break</td><td>Chance for arrows to bounce off<br>and do no damage to you.</td><td>Axe</td><td>Mythical</td><td>I - VI</td></tr><tr><td>Arrow Deflect</td><td>Chance to prevent enemy arrow from dealing damage.</td><td>Armor</td><td>Mythical</td><td>I - IV</td></tr><tr><td>Arrow Lifesteal</td><td>Chance to steal health from opponent.</td><td>Bows</td><td>Mythical</td><td>I - V</td></tr><tr><td>Arsonist</td><td>Chance to deal more damage<br>whilst on fire</td><td>Swords</td><td>Mythical</td><td>I - III</td></tr><tr><td>Assassin</td><td>Enhances your stealth and damage while<br>combat. Gain increased damage and speed.</td><td>Sword</td><td>Mythical</td><td>I - V</td></tr><tr><td>Bleed</td><td>Applies bleed stacks to enemies<br>that decrease their movement speed.</td><td>Axes</td><td>Mythical</td><td>I - VI</td></tr><tr><td>Blessed</td><td>A chance of removing debuffs.</td><td>Axes</td><td>Mythical</td><td>I - IV</td></tr><tr><td>Block</td><td>A chance to negate an attack and deal up to 4 damage back.</td><td>Swords</td><td>Mythical</td><td>I - III</td></tr><tr><td>Cleave</td><td>Damages players within a radius<br>that increases with the level of enchant.</td><td>Axes</td><td>Mythical</td><td>I - VII</td></tr><tr><td>Corrupt</td><td>Deals damage over time.</td><td>Axes</td><td>Mythical</td><td>I - IV</td></tr><tr><td>Creeper Armor</td><td>Chance to be immune to explosive damage, at<br>higher levels you have a chance to heal.</td><td>Armor</td><td>Mythical</td><td>I - III</td></tr><tr><td>Demonic</td><td>A chance to remove fire resistance from your enemy.</td><td>Armor</td><td>Mythical</td><td>I - III</td></tr><tr><td>Detonate</td><td>Chance to break in 3x3 area.</td><td>Pickaxes and shovels</td><td>Mythical</td><td>I - IV</td></tr><tr><td>Disappear</td><td>Chance to become invisible when<br>low on health.</td><td>Armor</td><td>Mythical</td><td>I - IV</td></tr><tr><td>Disintegrate</td><td>Chance to deal extra durability damage to<br>all enemy armor with every attack.</td><td>Swords</td><td>Mythical</td><td>I - IV</td></tr><tr><td>Distance</td><td>Chance to distance yourself from your enemies<br>and gain regeneration.</td><td>Weapons</td><td>Mythical</td><td>I - IV</td></tr><tr><td>Dodge</td><td>Chance to dodge physical enemy attacks,<br>increased chance if sneaking.</td><td>Armor</td><td>Mythical</td><td>I - V</td></tr><tr><td>Dominate</td><td>Chance to weaken enemy players when attacked,<br>causing them to deal less damage.</td><td>Swords</td><td>Mythical</td><td>I - IV</td></tr><tr><td>Eagle Eye</td><td>Chance to deal durability damage to<br>ALL armor pieces of enemy player.</td><td>Bow</td><td>Mythical</td><td>I - V</td></tr><tr><td>Ender Walker</td><td>Chance to cure Wither and Poison when<br>attacked and heal at high levels.</td><td>Boots</td><td>Mythical</td><td>I - V</td></tr><tr><td>Enrage</td><td>Deal more damage on low HP.</td><td>Swords</td><td>Mythical</td><td>I - III</td></tr><tr><td>Guardians</td><td>A chance to spawn iron golems to<br>assist you and watch over you.</td><td>Armor</td><td>Mythical</td><td>I - V</td></tr><tr><td>Heavy</td><td>Decreases damage from enemy<br>bows by 2% per level.</td><td>Armor</td><td>Mythical</td><td>I - V</td></tr><tr><td>Hellfire</td><td>All arrows shot by you turn into explosive<br>fireballs when in contact with the enemy.</td><td>Bow</td><td>Mythical</td><td>I - V</td></tr><tr><td>Ice Aspect</td><td>A chance of causing the slowness<br>effect on your enemy.</td><td>Swords</td><td>Mythical</td><td>I - III</td></tr><tr><td>Implants</td><td>Chance to passively give +1<br>hunger every few seconds.</td><td>Helmets</td><td>Mythical</td><td>I - III</td></tr><tr><td>Jelly Legs</td><td>Chance to negate fall damage.</td><td>Boots</td><td>Mythical</td><td>I - III</td></tr><tr><td>Lightning</td><td>A chance to strike lightning<br>at the opponent.</td><td>Bows</td><td>Mythical</td><td>I - III</td></tr><tr><td>Longbow</td><td>Greatly increases damage dealt to enemy<br>players that have a bow in their hands.</td><td>Bow</td><td>Mythical</td><td>I - IV</td></tr><tr><td>Marksman</td><td>Increases damage dealt with bows.</td><td>Armor</td><td>Mythical</td><td>I - IV</td></tr><tr><td>Metaphysical</td><td>A chance to be cured of<br>Slowness when attacked.</td><td>Boots</td><td>Mythical</td><td>I - IV</td></tr><tr><td>Obsidianshield</td><td>Gives permanent fire resistance.</td><td>Armor</td><td>Mythical</td><td>I</td></tr><tr><td>Pacify</td><td>A chance to pacify your target, dealing 1-4<br>damage and stopping their next attack on you.</td><td>Bow</td><td>Mythical</td><td>I - IV</td></tr><tr><td>Piercing</td><td>Inflicts more damage.</td><td>Bows</td><td>Mythical</td><td>I - V</td></tr><tr><td>Planter</td><td>Plant seeds in a 3x3 area<br>by shift+right-clicking.</td><td>Hoes</td><td>Mythical</td><td>I - III</td></tr><tr><td>Ragdoll</td><td>Whenever you take damage<br>you are pushed far back.</td><td>Armor</td><td>Mythical</td><td>I - IV</td></tr><tr><td>Reinforced</td><td>Take less damage when being hit from behind.</td><td>Armor</td><td>Mythical</td><td>I - IV</td></tr><tr><td>Restore</td><td>Upon breaking, item has a chance<br>to lose this enchantment and repair<br>half of its durability</td><td>Tools</td><td>Mythical</td><td>I - IV</td></tr><tr><td>Spirits</td><td>Chance to spawn blazes that heal<br>yourself and your allies in combat.</td><td>Armor</td><td>Mythical</td><td>I - V</td></tr><tr><td>Strike</td><td>A chance to strike lightning<br>at the opponent.</td><td>Trident</td><td>Mythical</td><td>I - III</td></tr><tr><td>Tank</td><td>Chance to decreases damage from enemy<br>axes by 2% per level.</td><td>Armor</td><td>Mythical</td><td>I - IV</td></tr><tr><td>Timber</td><td>Chance to break a tree in one hit</td><td>Axes</td><td>Mythical</td><td>I - III</td></tr><tr><td>Unfocus</td><td>Chance to Unfocus target player, reducing their<br>out going bow damage by 50% for up to 10 seconds.</td><td>Bow</td><td>Mythical</td><td>I - V</td></tr><tr><td>Valor</td><td>Chance to reduces incoming damage while<br>wielding a sword by up to 22% at max level.</td><td>Armor</td><td>Mythical</td><td>I - V</td></tr><tr><td>Wild Mark</td><td>Increases arrow damage.</td><td>Bows</td><td>Mythical</td><td>I - III</td></tr><tr><td>Abiding</td><td>Tools with this enchant become unbreakable</td><td>Tools</td><td>Legendary</td><td>I</td></tr><tr><td>Armored</td><td>Decreases damage from enemy<br>swords by 2% per level.</td><td>Armor</td><td>Legendary</td><td>I - IV</td></tr><tr><td>Arrow Rain</td><td>Rain arrows apon your enemys</td><td>bows</td><td>Legendary</td><td>I - V</td></tr><tr><td>Barbarian</td><td>Chance to inflicts more axe damage.</td><td>Axes</td><td>Legendary</td><td>I - IV</td></tr><tr><td>Blacksmith</td><td>Chance to heal your most damaged piece of armor<br>by 1-2 durability whenever you hit a player.</td><td>Axe</td><td>Legendary</td><td>I - V</td></tr><tr><td>Clarity</td><td>Cure blindness when attacked.</td><td>Armor</td><td>Legendary</td><td>I - III</td></tr><tr><td>Crouch</td><td>Reduce damage taken when crouching.</td><td>Armor</td><td>Legendary</td><td>I - III</td></tr><tr><td>Death God</td><td>Attacks that bring your HP to (level+4) hearts or lower<br>have a chance to heal you for (level+5) hearts instead.</td><td>Helmet</td><td>Legendary</td><td>I - III</td></tr><tr><td>Deathbringer</td><td>Chance to deal double damage.</td><td>Armor</td><td>Legendary</td><td>I - III</td></tr><tr><td>Destruction</td><td>Chance to damage and debuff<br>all nearby enemies when attacked.</td><td>Helmet</td><td>Legendary</td><td>I - V</td></tr><tr><td>Devour</td><td>Chance to multiplies damage dealt to<br>players with active bleed stacks.</td><td>Axe</td><td>Legendary</td><td>I - IV</td></tr><tr><td>Diminish</td><td>When this effect procs, the next attack<br>dealt to you cannot deal more than<br>the (total amount of damage / 2)<br>you took from the previous attack.</td><td>Chestplate</td><td>Legendary</td><td>I - VI</td></tr><tr><td>Disarmor</td><td>A slight chance of removing one piece of armor<br>from your enemy when they are at low health.</td><td>Sword</td><td>Legendary</td><td>I - VIII</td></tr><tr><td>Double Strike</td><td>A chance to strike twice.</td><td>Swords</td><td>Legendary</td><td>I - III</td></tr><tr><td>Drunk</td><td>Slowness and slow swinging with<br>a chance to get strength.</td><td>Helmet</td><td>Legendary</td><td>I - IV</td></tr><tr><td>Enlighted</td><td>Can heal hearts while taking damage.</td><td>Armor</td><td>Legendary</td><td>I - III</td></tr><tr><td>Exterminator</td><td>When attacked, chance to temporarily disables enemy<br>ability to use Undead Ruse, Gaurdians, and Spirits.</td><td>Leggings</td><td>Legendary</td><td>I - III</td></tr><tr><td>Fat</td><td>Chance to receive increased damage<br>negation when damaged, as well as<br>absorption at higher levels.</td><td>Chestplate</td><td>Legendary</td><td>I - VI</td></tr><tr><td>Gears</td><td>Added speed when equipped.</td><td>Boots</td><td>Legendary</td><td>I - III</td></tr><tr><td>Hex</td><td>Once a target is affected by Hex, a portion<br>of all their outgoing damage is decreased.</td><td>Axes</td><td>Legendary</td><td>I - IV</td></tr><tr><td>Impale</td><td>Chance to deal HUGE amounts of damage to your<br>opponent, causing Slowness V for some time.</td><td>Bow</td><td>Legendary</td><td>I - IV</td></tr><tr><td>Inquisitive</td><td>Chance to increase EXP drops from mobs.</td><td>Swords</td><td>Legendary</td><td>I - IV</td></tr><tr><td>Insanity</td><td>Chance to multiply damage against players who<br>are wielding a SWORD at the time they are hit.</td><td>Axe</td><td>Legendary</td><td>I - V</td></tr><tr><td>Inversion</td><td>Damage dealt to you has a chance to be<br>blocked and heal you for 1-5 HP.</td><td>Swords</td><td>Legendary</td><td>I - IV</td></tr><tr><td>Judgement</td><td>Chance of dealing poison damage to your<br>target and adding regeneration to yourself.</td><td>Armor</td><td>Legendary</td><td>I - V</td></tr><tr><td>Kill Aura</td><td>Chance to kill multiple monsters<br>in a stack each death event.</td><td>Swords</td><td>Legendary</td><td>I - V</td></tr><tr><td>Lava Walker</td><td>Walk on Lava.</td><td>Boots</td><td>Legendary</td><td>I</td></tr><tr><td>Lifesteal</td><td>A chance to steal health when<br>attacking.</td><td>Swords</td><td>Legendary</td><td>I - V</td></tr><tr><td>Overload</td><td>Permanent increase in hearts.</td><td>Armor</td><td>Legendary</td><td>I - III</td></tr><tr><td>Protection</td><td>Automatically heals and cures<br>all nearby faction allies.</td><td>Armor</td><td>Legendary</td><td>I - V</td></tr><tr><td>Quiver</td><td>Chance to fling your attackers into the air.</td><td>Boots</td><td>Legendary</td><td>I - VI</td></tr><tr><td>Rage</td><td>For every combo hit you land, chance to do<br>0.5 heart damage per combo to your opponent.</td><td>Weapon</td><td>Legendary</td><td>I - VI</td></tr><tr><td>Silence</td><td>Chance to stop activation of your<br>enemy's custom armor enchants.</td><td>Swords</td><td>Legendary</td><td>I - IV</td></tr><tr><td>Sniper</td><td>Headshots with projectile<br>deal up to 3.5x damage.</td><td>Bow</td><td>Legendary</td><td>I - V</td></tr><tr><td>Stun</td><td>Chance to slow opponent, make them<br>feel weak, and remove slowness from you.</td><td>Weapons</td><td>Legendary</td><td>I - III</td></tr><tr><td>Surprise</td><td>Chance to teleport behind your opponent<br>and take them by surprise.</td><td>Armor</td><td>Legendary</td><td>I - IV</td></tr><tr><td>Take Off</td><td>Allows flying when worn.<br>Toggle /fly off to use.</td><td>Boots</td><td>Legendary</td><td>I</td></tr><tr><td>Torrent</td><td>Deal increased damage while in water.</td><td>Boots</td><td>Legendary</td><td>I - IV</td></tr><tr><td>Twinge</td><td>Make your enemy bleed, if<br>hit using melee attack.</td><td>Trident</td><td>Legendary</td><td>I - IV</td></tr><tr><td>Unholy</td><td>Chance to give weakness and wither to your attacker.</td><td>Armor</td><td>Legendary</td><td>I - V</td></tr><tr><td>Alien Implants</td><td>Further decrease hunger, and at max level all<br>hunger loss is disabled. Requires Implants III.</td><td>Helmets</td><td>Eternal</td><td>I - III</td></tr><tr><td>Bewitched Hex</td><td>A portion of all their outgoing damage is reduced. When<br>attacked, they receives extra damage. Requires Hex IV to apply.</td><td>Axes</td><td>Eternal</td><td>I - IV</td></tr><tr><td>Bidirectional Teleportation</td><td>Chance to grapple an enemy towards you.</td><td>Bows</td><td>Eternal</td><td>I - IV</td></tr><tr><td>Deep Bleed</td><td>A chance to affect foes with increased slowness<br>and inflict more damage. Requires Bleed VI.</td><td>Axe</td><td>Eternal</td><td>I - VI</td></tr><tr><td>Demonic Lifesteal</td><td>Heals much more HP at a greatly increased rate<br>compared to normal Lifesteal. Requires Lifesteal V.</td><td>Swords</td><td>Eternal</td><td>I - V</td></tr><tr><td>Epidemic Carrier</td><td>When near death, chance to summon creepers and debuff<br>to avenge you. Requires Plague Carrier V to apply.</td><td>Leggings</td><td>Eternal</td><td>I - V</td></tr><tr><td>Eternal Cleave</td><td>Chance to deals up to 8 damage in up to a 4<br>block radius. Requires Cleave VII to apply.</td><td>Axes</td><td>Eternal</td><td>I - V</td></tr><tr><td>Eternal Dodge</td><td>Increased proc rate over normal Dodge, with a small chance to gain<br>Speed V for a few seconds on successful dodge. Requires Dodge V.</td><td>Armor</td><td>Eternal</td><td>I</td></tr><tr><td>Eternal Enlighted</td><td>High chance of healing lots of HP while taking damage.<br>Requires Enlighted III enchant on item to apply.</td><td>Armor</td><td>Eternal</td><td>I - III</td></tr><tr><td>Eternal Insanity</td><td>Chance to multiply damage against players who are wielding a<br>SWORD at the time they are hit. Requires Instanity V to apply.</td><td>Axes</td><td>Eternal</td><td>I - VI</td></tr><tr><td>Eternal Overload</td><td>A very large permanent increase in hearts. Requires<br>Overload III enchant on item to apply.</td><td>Armor</td><td>Eternal</td><td>I - III</td></tr><tr><td>Explosive immunity</td><td>Wearer gains immunity to explosions<br>with a chance to regain health.</td><td>Armor</td><td>Eternal</td><td>I - III</td></tr><tr><td>Guided Rocket Escape</td><td>Chance to blast off into the air at low health and briefly gain<br>flight for (level x 1s). Requires Rocket Escape III to apply.</td><td>Boots</td><td>Eternal</td><td>I - III</td></tr><tr><td>Halloweenify</td><td>Chance to replace your opponents helmet<br>to a pumpkin for a short time.</td><td>Weapons</td><td>Eternal</td><td>I - V</td></tr><tr><td>Lethal Sniper</td><td>Increased headshot chance and multiplied damage up to<br>4.5x. Requires Sniper V enchant on item to apply.</td><td>Bow</td><td>Eternal</td><td>I - V</td></tr><tr><td>Mark of the Beast</td><td>Once an enemy is afflicted with the mark all incoming<br>damage is increased by 2x for up to 5 seconds.</td><td>Armor</td><td>Eternal</td><td>I - VI</td></tr><tr><td>Master Blacksmith</td><td>Chance to heal your most damaged piece of armor by 2-3 durability<br>whenever you hit a player, but when it procs your attack will deal between<br>75%-100% damage. Requires Blacksmith V enchantment on item to apply.</td><td>Axe</td><td>Eternal</td><td>I - V</td></tr><tr><td>Master Inquisitive</td><td>Chance to massively increases EXP drops from mobs.<br>Requires Inquisitive IV enchant on item to apply.</td><td>Swords</td><td>Eternal</td><td>I - IV</td></tr><tr><td>Mega Heavy</td><td>Chance to decreases Damage from enemy bows by 10% plus<br>an additional 2% per level. Requires Heavy V to apply.</td><td>Armor</td><td>Eternal</td><td>I - V</td></tr><tr><td>Mighty Cactus</td><td>Chance to stop enemy attack and injures your attacker but<br>does not affect your durability. Requires Cactus II to apply.</td><td>Armor</td><td>Eternal</td><td>I, II</td></tr><tr><td>Mjolnir</td><td>Chance to call down extremely powerful<br>lightning on your target.</td><td>Axe</td><td>Eternal</td><td>I - IV</td></tr><tr><td>Paladin Armored</td><td>Negates 10 + 5 per level of enemy sword damage. A chance to be Blessed<br>every time you are struck by an enemy sword.Requires Armored IV.</td><td>Armor</td><td>Eternal</td><td>I - IV</td></tr><tr><td>Planetary Deathbringer</td><td>An increased chance to deal 1.5x damage. Requires<br>Deathbringer III enchant on item to apply.</td><td>Armor</td><td>Eternal</td><td>I - III</td></tr><tr><td>Polymorphic Metaphysical</td><td>A chance to be cured of Slowness when attacked.<br>At max level, you will only be<br>affected approx. 10% of the time.<br>Requires Metaphysical IV to apply.</td><td>Boots</td><td>Eternal</td><td>I - IV</td></tr><tr><td>Reflective Block</td><td>A chance to greatly or completely negate incoming damage while<br>blocking, and to reflect an incoming attack back on the attacker<br>whether you are blocking or not. Requires Block III to apply.</td><td>Swords</td><td>Eternal</td><td>I - III</td></tr><tr><td>Reinforced Tank</td><td>Decreases damage from enemy axes by 6% + 2%<br>per level. Requires Tank IV to apply.</td><td>Armor</td><td>Eternal</td><td>I - IV</td></tr><tr><td>Shadow Assassin</td><td>Grants higher damage and evasion abilities. Teleport a short distance<br>towards your enemy before striking. Requires Assassin V.</td><td>Swords</td><td>Eternal</td><td>I - V</td></tr><tr><td>Soul Hardened</td><td>Up to 50% chance to block enemy soul trap, armor takes<br>less durability damage. Requires Hardened III to apply.</td><td>Armor</td><td>Eternal</td><td>I - III</td></tr><tr><td>Soul Harvest</td><td>Every PvP kill, your health<br>and food is healed to full.</td><td>Sword</td><td>Eternal</td><td>I - V</td></tr><tr><td>Soulbound</td><td>A chance to keep item on death.</td><td>Weapons, Tools, Bows</td><td>Eternal</td><td>I - III</td></tr><tr><td>Titan Trap</td><td>A chance to give a longer lasting buffed<br>slowness effect. Requires Trap III to apply.</td><td>Swords</td><td>Eternal</td><td>I - III</td></tr><tr><td>Vengeful Diminish</td><td>Ensures that the next strike against you only deals 50% of the<br>damage inflicted and any extra above that will be returned to<br>the attacker. Requires Diminish VI enchant on item to apply.</td><td>Chestplate</td><td>Eternal</td><td>I - VI</td></tr></tbody></table>

*Each custom enchantment has an equal chance of being obtainable.*
